![]() ![]() If you're in a middle game and don't know what to do, here's a checklist of ideas: During the middle game, you may be fighting for control over the center, and trying to engineer advantageous trades, either by tactics that win material, or by trading a bad piece of yours for a good piece of theirs. The game transitions to the middle game when both of you have done at least most of this. Getting knights to c3 and f3 is common, especially Nf3 (in many lines, a knight on c3 blocks the c-pawn, so either you play c4 first, or you develop that knight to d2 instead). If you have an undeveloped bishop or knight, develop it, even if you don't have a specific plan for it. If you're in an opening and don't know what to do, refer to this checklist. After you do all of this, your rooks will be "connected", meaning they're both on your back rank and protect each other, and are ready to slide over to good files. ![]() In the opening, your goal should be to control the center with pawns (if your opponent lets you, play d4 and e4 as your first moves), get your bishops and knights developed, castle, and finally develop your queen. I'm also using algebraic notation if you're unfamiliar there are a lot of resources. Everything is also true for black, you just have to reverse the rank numbers. Note: everything I'm saying is assuming you're playing white.
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